package com.yanqu.road.server.manger.cricket.skillhandler.attround.handler;

import com.yanqu.road.entity.cricket.helper.AddHpResult;
import com.yanqu.road.pb.cricket.CricketProto;
import com.yanqu.road.server.gameplayer.module.cricket.battle.CricketGame;
import com.yanqu.road.server.gameplayer.module.cricket.battle.eCricketBattleRoundStep;
import com.yanqu.road.server.gameplayer.module.cricket.model.BattleData;
import com.yanqu.road.server.gameplayer.module.cricket.model.SkillData;
import com.yanqu.road.server.manger.cricket.skillhandler.attround.CricketSkillAttRoundStrategy;

import java.math.BigDecimal;
import java.math.RoundingMode;

public class CricketSkill155Strategy implements CricketSkillAttRoundStrategy {

    /**
     * 技能处理-受到{0}次攻击后，释放万剑归宗，造成当前气势{1}的伤害。
     * @param cricketGame 本局对局对象
     * @param skillData 触发的技能
     * @param baseAttSkill 基础攻击技能
     * @param baseAttReHpResult 基础攻击结果对象
     * @param action 我方
     * @param target 对方
     * @param attackRoundBuilder 返回PB结构体
     * @return true：死亡，退出技能处理，false：继续技能处理
     */
    @Override
    public boolean skillHandle(CricketGame cricketGame, SkillData skillData, SkillData baseAttSkill, AddHpResult baseAttReHpResult, BattleData action, BattleData target, CricketProto.CricketAttackRound.Builder attackRoundBuilder, long battleFrameId) {
        //基础攻击miss，不触发技能
        if (baseAttReHpResult == null) {
            return false;
        }
        int attackTimes = baseAttSkill.getSkillEffect().getP2();
        skillData.setOverlay(skillData.getOverlay() + attackTimes);
        return false;
    }
}
